An update on Steam / GOG changes for OpenTTD

(openttd.org)

147 points | by jandeboevrie 2 hours ago

14 comments

  • legitster 1 hour ago
    As a sidenote, this whole situation implies just how important platforms are.

    Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.

    But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).

    • iso1631 45 minutes ago
      I don't remember how I first heard about slashdot, but I know I discovered debian and enlightenment through it, and I would assume I discovered openttd through it.

      Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.

    • lstodd 1 hour ago
      Open internet is dead only to those that don't take the effort to discover. Otherwise it's still as open as it always was.

      Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.

      • dryarzeg 1 hour ago
        That is true to some extent. However, let me ask you one simple question: how would you try to search for something if you are not aware of it's existence? In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

        Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.

        • nimih 19 minutes ago
          > So how are they supposed to discover it if they don't know about it?

          Presumably, through social interaction with others in the communities they are a part of. That's how I heard about OpenTTD in the early 00s, at least.

        • shevy-java 10 minutes ago
          Right. This is a chicken-egg problem. We also need a replacement for google search; Google ruined it, on purpose. We are being made blind (not totally blind, but dumber, and then blind).
        • zer00eyz 48 minutes ago
          > In other words, how people that are not aware of existence of open-source projects (such as OpenTTD) are supposed to discover them if they're not searching for them on purpose (which is impossible given that they have no clue about their existence)?

          This question tickles me. In the before time, something would be so good you were compelled to tell someone about it.

          Sriracha, Costco are brands you likely know that dont advertise, and somehow got popular. In the 90's there were bands that were massively popular with little to no air play, and less promotion (Fugazi is a great example).

          • autoexec 11 minutes ago
            > Sriracha, Costco are brands you likely know that dont advertise

            I'm pretty sure this was a Costco ad https://www.youtube.com/watch?v=7i5CQVfmx-0

          • starkparker 40 minutes ago
            probably a little telling that you don't seem to know the name of the sriracha brand you're referring to that does zero-dollar advertising
            • whstl 34 minutes ago
              Does it matter? People just look for the bottle with a rooster anyway.
      • nazgulsenpai 1 hour ago
        I use a similar argument to those who say that gaming is dead. Sure, if you're waiting for $AAA_DEVELOPER to change, it's probably dead, but you don't even have to look that far to find amazing games everywhere in indie and AA.
      • repeekad 1 hour ago
        Technology Connections referred to this as “algorithmic complacency”, young people don’t like Bluesky because they have to decide for themselves what content to follow instead of a default algorithm feed
      • throwaway0q5347 1 hour ago
        > limited by no "platforms" but only by their own lack of desire.

        Or Google's low ranking of their content

        • lstodd 1 hour ago
          I don't even.

          Relying on third-party ranking of whatever is a clear indicator of lack of effort.

          • StableAlkyne 50 minutes ago
            Short of developing psychic abilities, how would you then address the discoverability problem without relying on a third party?

            Forums, search engines, social media, and link aggregators are all third parties with their own ranking. Nobody outside of a handful of small-web hobbyists have put a "cool links" section into a website since 1997.

            • skydhash 42 minutes ago
              There’s always a relationship aspect in discoverability. Unless the set is small, there will always be intermediary nodes in that graph that will connect consumers and producers. But there’s no need for it to be a mega tech company. Radio DJs help with discovering musics. Books club can help with recommending books.
      • itsdesmond 59 minutes ago
        This is as good an argument as saying that Americans with unhealthy diets bear sole responsibility, ignoring the massive corporate efforts to convince them of the healthfulness of highly processed foods. While, obviously, individuals have ultimate responsibility for their actions, ignoring the concerted efforts to influence those actions through psychology, marketing/ads, paid “experts”, paid influencers and celebrities, lobbies, blah blah et cetera.

        When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

        • skydhash 38 minutes ago
          > It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).

          It’s very easy. If you’re a producer, you maintain a separate presence outside the walled platforms. If you’re a consumer, you look outside the walled platform for content.

          • itsdesmond 19 minutes ago
            Hey maybe I’m wrong, overthinking it. Maybe the problem is that simple. Maybe you can only see things simply. There’s simply no way to tell.
    • devnotes77 36 minutes ago
      [dead]
  • 999900000999 1 hour ago
    This is beyond reasonable.

    You can still download it for free outside of Steam.

    If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.

    In this situation you still have the option of playing it on Steam for a modest price

    The alternative is the Nintendo route…

    • eykanal 50 minutes ago
      Fully agree, and glad you posted this. Atari has no responsibility to the open source community, and indeed has every reason to push back against this effort. That they're willing to discuss things at all, and that they agree to help support the effort, is frankly astonishing and extremely kind-hearted.
      • singpolyma3 18 minutes ago
        "no responsibility" but they could have chosen not to intentionally hurt them
    • applfanboysbgon 57 minutes ago
      One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vibrant community that has made millions of fan illustrations, tens of thousands of albums, and thousands of fangames, hundreds of which are sold on Steam.

      If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".

      • 999900000999 18 minutes ago
        Steam is not the only way to play games.

        Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.

        I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.

        Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.

        A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed

  • ApolloFortyNine 1 hour ago
    >Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated.

    That's pretty cool of them.

    • charcircuit 26 minutes ago
      Without knowing the rev share it could be exploitative. If OpenTDD is being sold commercially Atari shouldn't be taking all the money from all the hard work that people have put into the project over the years.
      • WarcrimeActual 10 minutes ago
        Thing is, they own it. They have every right to cease and desist, I assume, and haven't. That's generous compared to most companies reactions already.
      • singpolyma3 19 minutes ago
        It's clearly exploitative
  • aeturnum 28 minutes ago
    I don't have much to add except to say that I think this is a stand-out example of how companies and preservationists should work together and not against each other. The childish folks who are upset about this aren't familiar with the realties of either open source games perseveration nor the realities of being an IP holder. This is as close as we have gotten to the Good Place. I wish Atari luck on the re-release and I hope that anyone who's upset about it reflects on why they are upset.
  • beardsciences 1 hour ago
    I'm glad that Atari was willing to compromise at all. I'm happy with the updated response, and hope that it helps others understand the nuance of the situation. Anyone can still go download the main release from the official site.
    • paxys 1 hour ago
      How are people supposed to understand the "nuance of the situation" when they aren't even sharing it? What is the problem to begin with? Why can't both projects continue to exist independently?
      • benoau 1 hour ago
        The problem is copyright won't expire on the 1995 game until some time next century, while a French company that acquired Atari's name and copyrights 20 years ago is now asserting their exclusive rights over the IP.
      • striking 1 hour ago
        The bundling might feel necessary from Atari's side because OpenTTD would compete with Atari's re-release on platforms like Steam and GoG (unlike on OpenTTD's website, where you're already at the end of the funnel for OpenTTD specifically and therefore Atari doesn't feel like they're losing a sale).
      • nemomarx 1 hour ago
        OpenTTD started from the ip they now own, and it's possible Atari could try and prove that in court. I don't know if they would win, but why spend the legal fees here?
    • RGamma 19 minutes ago
      Until the IP is flipped to another owner and the final squeeze begins. Gotta mirror this.
  • jwitthuhn 27 minutes ago
    So they were not "pressured" but Atari contacted them and they proceeded to make this decision based because they "needed to balance Atari’s commercial interests".

    That sound indistinguishable from being pressured.

    • IshKebab 7 minutes ago
      I think they're saying Atari didn't threaten them but they both understood that they could have. Honestly it sounds like Atari were trying to be nice. Like "you technically aren't allowed to do that, and we could just set our lawyers on you, but we'd like to not do that while also making money on our re-release".

      This seems like a perfectly reasonable compromise to me.

      • singpolyma3 1 minute ago
        How is "I haven't talked to my lawyer yet but you know I could" not a threat/pressure?
    • singpolyma3 18 minutes ago
      Indeed. It sounds like they were further pressured to say they were not being pressured.
  • paxys 1 hour ago
    I'm sure I'm missing some context but what is Atari's role here exactly? Isn't OpenTTD an independent and fully legal project? What is Atari's basis for asking for a "compromise"?

    Or is it just the case that the project maintainers got paid off?

    • legitster 1 hour ago
      These are not people ripping off TTD to make a buck. If you absolutely love the game so much that you spent 20 years modding it, you're going to have some respect for the original and the publisher and are probably glad they are interested again.

      I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.

    • Closi 1 hour ago
      Atari own all the IP and copyright.

      While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.

      Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.

      • paxys 1 hour ago
        What copyright? OpenTTD doesn't copy any code or assets from the original game. It is a ground-up rewrite. There is no copyright violation.
        • jorl17 1 hour ago
          Note that, while it is a rewrite, it was done so through disassembling the original game, not via a clean room implementation. I find this particularly relevant given that the original was written (mostly) in assembly too.
          • Closi 1 hour ago
            Also even if it is a ground up rewrite, the look and feel still matters.

            Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)

            • anthk 51 minutes ago
              False. Look at https://osgameclones.com and projects like FreeDoom. You must be young and it shows how disconnected are the new generations on libre reimplementations.
              • bjt 35 minutes ago
                The fact that these exist does not mean that they're immune from legal challenge. If the original creators wanted to sue, there are all kinds of claims that would have a decent shot in court (e.g. trademark, trade dress, design patents) besides "you copied our copyrighted source code." The clones exist more because people are being cool about it, and because there's not a strong economic incentive to challenge them. Those things can change at any time.
                • anthk 30 minutes ago
                  Sony vs Bleem. They already lost this case in court.
              • InsideOutSanta 4 minutes ago
                I think I'm even older than you, because I remember what Nintendo did to the Great Giana Sisters.
            • anthk 32 minutes ago
              - OpenArena

              - Chip's Challange and custom levels pack

              - Freedoom+Blasmepher for Doom/Heretic

              - LibreQuake

              - Supertux2

              - Oolite

              - Kgoldminner/XScavenger with level sets

              - Frozen Bubble

              - Any X11/console/9front sokoban clone. Everyone reuses the same level set over and over.

        • Ekaros 1 hour ago
          It might be improved and changed in many ways. But I have zero doubt it would not lose in court any argument over copyrights. Most reasonable people would tell that it looks way too close to original. And that would probably be enough.
        • designerarvid 1 hour ago
          Reproducing someone’s intellectual property and publishing it is exactly what constitutes a copyright violation.

          You can retype someone’s book with your keyboard, it’s still not yours.

          • Sharlin 1 hour ago
            Reproducing the surface behavior of a program, no matter how faithfully, is not in itself copyright violation if it's a cleanroom implementation. But int this case it's not to write the new one, the developers studied (and manually translated to C++) the original code, not just the program's behavior. So this is more of a case of a derived work, like a translation of a novel.
          • anthk 50 minutes ago
            Learn something new, dear GenZers:

            https://osgameclones.com/

            Maybe you all realize how much brainwashed from corporations yall actually are.

            • iso1631 31 minutes ago
              Look and Feel in computers and how it interacts with copyright is hardly something new

              https://jolt.law.harvard.edu/assets/articlePDFs/v03/03HarvJL...

              • anthk 26 minutes ago
                And Sony vs Bleem (or the IBM BIOS reimplementation) already set a precedent so that doesn't really matter anymore. Look at Wine. Or Exegutor. Or DOSBox.

                All of them totally legal reimplementing either prior look and feel and functionality.

          • orphea 1 hour ago
            Reproducing is absolutely not a copyright violation. Otherwise emulators would have no legal option to exist.
        • Macha 1 hour ago
          There's two issues:

          1. OpenTTD is not a clean room rewrite. It started by disassembling the original game and manually converting to C++ on a piecemeal basis.

          2. As the game was updated, sure lots of this code has been rewritten. Almost certainly the majority. But has all of it been legally rewritten? Ehh... much less clear.

          This sort of process has generally been held to produce a derived work of whatever you're cloning, even if the final result no longer contains original code, hence why clean room reverse engineering even became a thing in the first place.

          It's probably fuzzy enough at this stage that you could have a long expensive drawn out legal battle about it (and I suspect we'll see at least one for some other project in the coming years with the recent trend of "I had AI rewrite this GPL project to my MIT licensed clone"). Would OpenTTD win? Who knows. Could OpenTTD afford it? Certainly not.

          • mghackerlady 46 minutes ago
            Correct me if I'm wrong but wasn't BSD in a similar legal limbo for a while? In that case wouldn't there be precedent for such projects to be legally fine so long as they've existed long enough and been heavily modified?
        • sylos 1 hour ago
          I read somewhere that it's not a clean room rewrite but rather it started off as a reverse engineering.
        • not_the_fda 1 hour ago
          Its not a clean ground-up rewrite. They dis-assembled the original binaries into assembly and started from there.
        • iso1631 36 minutes ago
          If I were to create a new game from the ground up, with new artistic assets, and not an LLM in sight, with the characters of Luke Skywalker and Darth Vader playing around on the Millenium Falcon, I would be breaching copyright.

          I'm not sure if look and feel of a game like Transport Tycoon can be copyrighted, but I wouldn't like to be against it.

          (I remember buying Transport Tycoon from I think Beatles, in Altrincham. I clearly remember riding on the front seat of the bus upstairs on my way to Flixton back in 1994 reading the manual)

        • ikiris 15 minutes ago
          It seems you don't understand copyright. The entire game is copyrighted. Not just the specific sprites.

          You can see the same effect if someone were to make a yellow short guy with metal claws and regeneration as a character.

        • hrmtst93837 0 minutes ago
          [dead]
      • lstodd 1 hour ago
        What levels? TTD, Open or no has no levels, only a map generator, and you seriously don't want to try the reimplementation of the original one.
    • kabdib 1 hour ago
      I really wonder who "Atari" is these days . . .
    • LoganDark 1 hour ago
      Atari probably threatened to take it down if there wouldn't be a compromise. So a compromise was worked out that wouldn't require a takedown.
      • lstodd 1 hour ago
        Pretty much this. No one was interested in playing corporate games, and Steam/GoG isn't that important anyway.
  • mhitza 1 hour ago
    The initial post has omitted any reason for the change. Of course people would speculate, including in the HN comments.

    What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.

    I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.

    Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.

    • maybewhenthesun 1 hour ago
      Atari being the commercial firm it is, I could very well imagine that stuff was under NDA. Just 'by default', because that's what the lawyers like. And only when angry speculations emerged they could be persuaded to just openly communicate.

      Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.

      All in all I think this collaborative approach is very much the preferred outcome.

      All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.

  • yellowapple 1 hour ago
    In situations like this it's odd to me that the rightsholder wouldn't just sell an official build of the FOSS reimplementation with the assets (legally) included. If some of the proceeds end up going toward the FOSS reimplementation's donations then it seems like an easy win-win.
    • sho_hn 1 hour ago
      There are actually cases this has happened in (e.g. re-releases using ScummVM under the hood; id basing products on community source ports, etc.), but it's not always that simple.

      Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.

      Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.

      Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.

  • shevy-java 11 minutes ago
    Would be nice to see OpenTTD on Steam/GOG, for a younger audience.

    Some games have a good replayfactor. Transport Tycoon Deluxe was nice in this regard; the spirit should be retained so younger folks can play it.

  • CivBase 1 hour ago
    > we have not been “pressured” by Atari to make these changes.

    > Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.

    > we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.

    Sounds to me like you were pressured by Atari to make these changes.

    • calibas 8 minutes ago
      Everyone's being diplomatic, including most of the HN comments.

      This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.

    • speefers 1 hour ago
      [dead]
  • Lammy 1 hour ago
    > a compromise would be needed to balance Atari’s commercial interests (which of course they are entitled to pursue as the rights holder)

    No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.

    • blizdiddy 1 hour ago
      Agreed. Publishers need to be knocked off this absurd moral high ground. If merely being rich is enough for me to profit off of Miles Davis songs for decades after his death, copyright is just another wealth redistribution to the rich. Steal all the games and music, and any ghoul that claims I’m stifling creativity can compare their compositions to mine.
    • Aurornis 11 minutes ago
      > They had nothing to do with developing the game

      OpenTTD started as an effort to translate the original game’s assembly into higher level code.

      It was not a clean room implementation. The original code was used as a base.

    • maybewhenthesun 1 hour ago
      > in a sane copyright structure

      You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.

    • Dylan16807 1 hour ago
      Well, they shouldn't be entitled but they are entitled.
  • junaru 1 hour ago
    Atari is releasing an inferior product and needs the superior community one delisted. The remaster cannot compete, simple as.
    • ethanrutherford 40 minutes ago
      it is neither being delisted, nor was it requested to be. As far as rights holders exercising their rights, this is about the most collaborative way it could have gone. Not every rights holder is a John Carmack.
  • maCDzP 1 hour ago
    Now with AI I wonder if it’s possible to just let agents build a perfect emulation of the game. It reminds me of fuzzers. You let the agent go loose on the game and it brute forces every possible state. Then recreates the code. It’s very inefficient- but it probably works.