8 comments

  • tndata 1 day ago
    Wow! Nice work!

    I reversed engineered the MegaDrive for 35 years ago and build my own hardware development kit, got a blog about this project at https://nestenius.se/hardware/how-i-built-my-own-sega-mega-d...

    • bananaboy 1 day ago
      Woah this is amazing! Thanks for the write up!
  • chrismaltby 1 day ago
    Very nice! I've been building a drag & drop layer on top of GBDK [1] called GB Studio [2] for making Game Boy games for a few years now. I'm starting to think about how it could support other platforms eventually so this is definitely a project I'll keep an eye on.

    [1] https://gbdk.org/

    [2] https://www.gbstudio.dev/

  • wartywhoa23 1 day ago
    Sega, such a nostalgic dear thing from my childhood! No other device gave me the feel Sega did..

    The game experience was completely immersive, and it strangely felt both futuristic and absolutely belonging to its time at once. It was pure Zen of gaming. Oh yes, and the grass was greener, of course..)

    Flashback is still the #1 game ever for me, followed by Earthworm Jim and Mortal Kombat.

    • poisonarena 1 day ago
      >Flashback is still the #1 game ever for me, followed by Earthworm Jim and Mortal Kombat.

      didnt even mention a genesis exclusive in your list!

  • F7F7F7 16 hours ago
    I come from a barely middle class upbringing. Now that I'm raising my own kids and seeing the pressures of holiday gift giving and budgets there's two things I regret.

    1. Sega CD

    2. Game Gear

    My parents could have done better things with that money. Excited to see what people can do with this combination (CD + 32x) today that Sega couldn't.

  • nebster 21 hours ago
    Ah, reminds me of playing mega-lo-mania and sonic the hedgehog as a kid... I played mega-lo-mania recently and I still enjoy it!
  • speakbits 1 day ago
    This was a great reminder that there is so much hardware that continues to have software made for it
  • metalforever 1 day ago
    Thank you for making this. I was genuinely considering a solution at this abstraction level for Megadrive / Sega development .