As it stands right now the freehold category is unnecessarily restrictive, eliminating some great, fair price, games.
Polytopia for example would not be considered "freehold" because it contains one of micro transactions... However those are in a way ~ expansions like when you bought StarCraft II expansions.
The freehold apps website I'd never contribute to as one should always separate a vendor from a marketplace... Otherwise you just end up with Amazon basics....
I completely agree with the "freehold" principle, and it's how I exclusively release any of my work however how we get back there for the majority I just don't know. The only apps I know that are a success in the modern day that are using that model is Goodnotes that saves repurchase for significant updates which I think is acceptable, and Affinity design apps. I sense many feel their business model is better suited to subscriptions and the lapsed subscription fee is also valuable. It's likely a societal change whereby many are not happy to spend significant upfront costs on software now. Even a small amount on an app can be thought of as too much.
Polytopia for example would not be considered "freehold" because it contains one of micro transactions... However those are in a way ~ expansions like when you bought StarCraft II expansions.
The freehold apps website I'd never contribute to as one should always separate a vendor from a marketplace... Otherwise you just end up with Amazon basics....